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Hongke Luo

  • About
  • Selected Work
  • Press
  • CV
  • Writing Sample
  • Other Projects
  • …  
    • About
    • Selected Work
    • Press
    • CV
    • Writing Sample
    • Other Projects

Hongke Luo

  • About
  • Selected Work
  • Press
  • CV
  • Writing Sample
  • Other Projects
  • …  
    • About
    • Selected Work
    • Press
    • CV
    • Writing Sample
    • Other Projects
  • While Waiting · 2025

    Technical Designer & Executive Producer · Optillusion Games

    While Waiting follows a life through more than 100 moments of waiting. Players can explore each scene and find things to do, or do nothing and let time pass.

    Hongke Luo designed and implemented interactions for approximately 1/3 of the game’s scenarios. He also worked on shared technical systems, audio integration, production, and the game’s release campaign.

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    Scenario Design and Implementation

    The central rule of While Waiting is simple: each scene progresses even if the player does nothing. Luo designed and implemented interactions for approximately 1/3 of the game’s scenarios, giving players things to discover and do while preserving the option to simply wait.

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    Technical and Audio Systems

    With more than 100 scenarios to build, the team needed systems that could support many different interactions. Luo worked on the game’s shared technical foundation and developed audio workflows in Wwise to help integrate sound across the game.

    Case Study: Waiting for a Restroom Stall

    In this level, one restroom stall is occupied while the other is blocked off. Players can wait for the occupied stall to open and complete the level without doing anything. Those who insist on finding another way can search the restroom for clues, solve a series of escape room puzzles, and obtain a screwdriver to open the blocked stall. The toilet inside does not work, so they end up waiting anyway.

    Luo designed and implemented this optional route. It required several different interfaces and control schemes, as well as an unusually large number of visual assets, which he specified with the artists. The level turns an everyday inconvenience into something playful while keeping waiting as the simplest solution. The video featuring it has received over 1.8 million views on Bilibili.

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    Production and Outreach

    As executive producer, Luo also worked on marketing and event planning, produced and edited game trailers, and represented Optillusion Games at Summer Game Fest, where While Waiting was an official selection for Day of the Devs, and Tokyo Game Show 2024, where While Waiting was part of Selected Indie 80. The game had reached 60,000 Steam wishlists before release.

  • Exhibitions & Showcases

    Official Selections

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    Tokyo Game Show 2024

    While Waiting was selected for Tokyo Game Show’s Selected Indie 80 and received a POCKY Award.

    Luo represented Optillusion Games at the exhibition, introducing the game to visitors and presenting the team’s work in person.

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    Summer Game Fest 2024

    While Waiting was featured in Day of the Devs: Summer Game Fest Edition and was playable at Summer Game Fest: Play Days in Los Angeles.

    Luo presented the demo to visiting press, introducing the game’s unusual premise and the ways players could interact with its everyday waiting scenes.

Contact

luohongke2000[@]gmail.com (Personal)

hohogamedev[@]gmail.com (Studio)

    Hongke Luo
    Website
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